How to Play a Video Game (The Ginger series)
Now somewhat overshadowed by his overalls-loving owner, Kong lives on through his 20 strong back catalogue, as well as his appearances in the Smash Bros and Mario Kart series. An ape of few words but many friends, he's everyone's favourite Princess-kidnapper - just don't steal any of his bananas. Seriously, don't. The thing is about Horny is that he comes in two different versions. In the original Dungeon Keeper, he was merely yes, 'merely' a badass unit you could summon by sacrificing a Troll, a Bile Demon, and a Mistress - simple.
Giant horns, massive scythe, glaring, glowing eyes - Horny was far more than just another minion for your ever-growing dungeon. Largely uncontrollable, he'd happily decimate the armies of your enemies, but leave him alone and unoccupied and the scythe-wielding demon would start to pull the heads off your own creatures as well. For that, his introductory 'outtakes' from the second version of the game and this interview, he'll always get our subservient, intimidated vote.
Based in part on the 'Uncle Moneybags' character from Monopoly, Vault-Boy is the Fallout series' mascot, popping up when you win trophies, pick character traits or watch an instructional video - all over the shop, basically. The bright, shiny, golden-haired smiley face that reminds you just how not-so bright and shiny post-apocalyptica is when you're running about with a gun and the desperate desire just to stay alive of a morning.
Unique in not actually being a playable character, a speaking character, or even a 'regular' character by any definition, he's such a key part of wasteland life, from your pip-boy to your bobblehead collection, and such an iconic symbol of the franchise that there's no-one else we'd ever think of when someone mentions nuclear disaster adventure games. Well, it's true. Of all the marines, in all the alternate galaxies, in all the fictional universes, the gruntiest, muscliest, most trigger-happy of them all is one Mr Marcus Fenix.
There might be some back story about him being imprisoned for leaving his post in order to attempt to save his father, no less and he might be best mates with Dominic Santiago and they might all have double-barrels of fun blasting locusts and there might be a bit of drama here and there too, but what it's all about it really is making you feel tough. Really tough. That what Marcus Fenix does. He makes you think you're the toughest cookie in the jar, the hardest of all the nails, the brickiest of all the shit houses.
Improbably proportioned, implausibly muscled and unspeakably hardcore, this is the badass COG trooper we all wish we could be. He's no Hamlet, and you don't much care what's going on inside his head, but as an ammo-guzzling baddie-blaster, he's pretty hard to beat. One of two playable characters in the first sequel to Capcom's groundbreaking Resident Evil, Leon Scott Kennedy's debut saw him stumbling across a T-virus outbreak in Racoon City, battling an army of brain-hungry ghouls, and escaping the condemned town in one piece.
Not bad for a rookie cop on his first day on the job. The character was conceived by series creator Hideki Kamiya as a contrast to "blunt tough-guy" Chris Redfield from the first game, and Leon's more believable reaction to the unfolding horrors endeared him to a generation of gorehounds and saw him appearing in a clutch of console spin-offs and two Hollywood movies.
However, Leon's crowning moment is Resident Evil 4, a sublime adventure that rebooted the survival horror genre for a picky next gen audience, and saw the hero promoted to a secret agent dispatched to rescue the US President's daughter. Among its many charms dual-wield lightsabers! Go Sith! In a wonderfully perverse twist, he's built like a Threepio-style protocol droid and shares that line's politely articulate butlerish speech mannerisms wonderfully vocalised by Kristoffer Tabori , with which he dryly expresses sociopathic sentiments, including a distain for organic life perfectly summed up by his repeated use of the word "meatbag".
You don't see enough anthropomorphic animals in gaming these days. Nintendo and Sega used to rattle off hedgehogs and gorillas with giddy aplomb, but there's a marked lack of talking badgers and bandicoots these days. Maybe it's the well-crafted dialogue, voice acting, and total insanity of it all, or it could be just because we're suckers for dogs wearing hats, and rabbits driving cars. Rare for this list in being a partnership instead of just one character, we'd have liked to have separated them, but what with Max being a bonkers "hyperkinetic rabbity thing" we got scared and kept them together.
Practically inseparable, and we wouldn't have it any other way. A horrific personification of protagonist James Sunderland's repressed anger and penitence, Pyramid Head has a viscerally striking part to play in Silent Hill 2. Stalking the claustrophobic corridors of the vacant town, he remains one of the few masculine entities in the series and one of the most shocking monstrosities in gaming history. Muscular, wearing a huge, metal pyramid on his head it's not just a clever name and wielding a knife roughly the size of a helicopter blade, he's first seen in twisted copulation with another of the game's nightmare creations and his ongoing, nefarious presence served to keep players in a state of perpetual dread.
Game Desinger Masashi Tsuboyama gave him his heavy helmet's painful appearance to suggest its punishment; while his bloodied garments and enlarged weapon were to mark him as an executioner. Being an impervious adversary, it's surprising that his presence hasn't been more prominent in Konami's Silent Hill series - recently, making a brief appearance in Silent Hill: Homecoming.
Observant fans will note that the geometry-loving masochist actually has an oft-forgotten twin, who makes appearances with him during both games' climaxes. He may have appeared in the original game, Maniac Mansion, but Dr Edison really came into his own in its sequel, Day Of The Tentacle, where we must admit there was plenty of competition in the 'best game character' stakes.
There's the geeky Bernard, slacker Hoagie, and quirky to say the least Laverne, all independently playable characters, all in different time eras. However, Dr Fred wins out, even above the dastardly Purple Tentacle, superb though he was. The perfect mad professor, he's a grouchy, grumpy, insane genius who's willing and able to make almost anything out of almost anything - even portable toilets, turning them into time-travellers devices a.
Where many others have tried to hammer out an insane creative genius such as Fred, no-one has succeeded quite so well. Fred remains the ultimate bodging scientist, hell-bent on buggering everything up and then fixing it again with the same nutty relish he applied while cocking it all up in the first place.
Otherwise known as Tyrant T, Trenchcoat or 'Trenchy', this hulking, bald, coat-wearing behemoth literally crashed into Resident Evil 2, thundering through a wall and proceeding to stalk the protagonists like a brain-hungry Terminator. Relentlessly pursuing our heroes, he was designed by Capcom to offer a different kind of opponent from the usual hordes of shuffling dead-heads. Throughout Resi 2, as you waded through rooms full of lickers, zombie dogs and other assorted mutants, it was the constant threat of X's reappearance that left players perpetually on edge.
In addition to being built like a multi-storey car park, X's main weapon was his unpredictability. Just solved a difficult puzzle? Revisiting a cleared corridor? Running for your life? There was no telling when the walking wall of flesh would turn up to rip your arms off and beat you round the head with them. It was an effective mechanic and one Capcom tried to revisit in Resident Evil: Nemesis. Unfortunately, Nemesis never quite captured the silent dread of Mr.
X and will forever remain a lesser foe in the Resident Evil Canon. With his flowing frockcoat, shock of white hair, razor sharp tongue and twin pistols named Ebony and Ivory, Dante is surely one of the coolest mothers in the history of videogaming. The son of a notorious demon who dedicates his life to exterminating hellspawn, Dante hasn't always been a darling of the gaming massive; although his cocky attitude and acerbic wit won him legions of fans in the original Devil May Cry, the development team behind the second game turned him into a brooding, virtually silent hero, alienating a fanbase that lived its life vicariously through Dante's arrogant devil-bashing.
But by taking a step back in time and showing players a younger, delightfully brash hero in Devil May Cry 3, the series got back on track and returned to creator Hideki Kamiya's original vision of a "cool and stylish guy that you would want to go out drinking with". Though his limited character development might leave us with a few key questions, such as "Why is he so hungry for white dots, anyway? He may look like an indecisive pie-chart, but the sight of the original om-nom-nommer is as recognisable as McDonalds' Golden Arches or Darth Vader's helmet - the definitive symbol of his medium.
And though playing through to the infamous 'broken' level of might seem a little too much and a little too hard for some, his unstoppable chomping is as addictive as old school arcade gaming gets, even now inspiring thousands to meet up for the world championships in New York.
And though a yellow hat-tip must go out to Blinky, Pinky, Inky and Clyde for all their multi-coloured ghostliness, all the fruit goes to Pac-Man himself, still munching after all these years. As the great Andrew Ryan puts it, Big Daddies are " The clearest, most iconic symbol of the amazing, unbelievable, and above all enthralling underwater world of Rapture, Big Daddies are genetic monsters, practically welded to their suits, stomping around with a giant drill and protecting their darling little sisters.
They're fascinating relics of an age gone by, created with such love and attention to detail that they're not only fun to fight but exhilaration to play as thank you Bioshock 2. Beautiful and horrifying, loveable and at times very, very frightening, Big Daddies are an appealing mixture of man and machine, tattooing their image firmly onto the retinas of any gamer who's braved Rapture's sunken halls. Buy BioShock now on Amazon. Putting Jake Gyllenhaal's interpretation of the platform-hopper to one side for a moment, as well as dare we say it , the original blonde-haired, pajama-wearing, devilishly difficult early versions, the Prince we're talking about is the one from the undeniably fantastic Sands Of Time trilogy that started in Not the condescending jock from the version.
No sir. As if having the ability to jump back in time a few seconds weren't reason enough to be impressed by the man, he's also a snarky, sarcastic, and ultimately a little bit human, and a huge amount of fun to play. Sure, his emo phase in Warrior Within left a lot to be desired, and the witty banter of the first game had weakened by the third, The Two Thrones, but at its heart as a genuinely likeable guy in baggy trousers wielding a large cutlass and sporting a natty beardlet.
Here's hoping, nay, praying, the remake rewinds back to the good times please, Ubisoft? Adrian Farenheights Tepes, also known as Alucard, is the bastard son of Dracula and a human woman. Half human, half vampire a dhampir, for those into terminology , Alucard popped up in Castlevania II but came to the fore in 's Symphony of the Night where he turns against his fangsome father. A dashing hero in ruffled collar, jaunty cape and other suitably baroque accoutrements, Alucard takes after his mother's side and fights for good instead of snacking on jugulars like his old man. His name, Alucard, is of course Dracula spelled backwards.
When the Nintendo team behind him originally designed him it was as a mirror image of his father but subsequent tweaks to the mythology see Alucard choosing the moniker to show how his views are the opposite of daddy's. It's, like, totally meta. Cue Unreal Tournament's gloriously over-the-top announcer. A franchise staple since the series kicked off in , the announcer's growling tally of every frag you make was a strangely gratifying addition to the frenetic online shooter. Whether calling out headshots, charting the progression from multi to mega and monster kills or simply passing commentary on your killing technique "flak monkey!
True, Epic did stray a little in latter titles, introducing a cheesier alternative and a truly disturbing 'sexy' announcer voice, but the traditional, gravelly announcer will always be the commentator of choice. An unlikely hero who introduced a generation to the joys of videogaming, Miner Willy is one of the most important contributions to British pop culture in the last 50 years, and will be remembered forever as the first purely digital superstar to ignite the imagination of kids across the UK.
A home-grown Mario created by legendary programmer Matthew Smith on the ZX Spectrum, Willy first appeared in Manic Miner; a psychedelic, surreal, nightmarish platformer that found the hero dodging man-eating toilets, hiding from telephones, and avoiding copyright-infringing monsters inspired by Donkey Kong and Pac-Man. But his most notorious outing was the monumental Jet Set Willy, where the former collier had become a millionaire, but was forced by his matronly housekeeper to tidy the mess after a particularly wild party.
And because of a bug in the game, the sprawling, endlessly inventive adventure was impossible to complete, no matter how many hours you spent trying. How peculiarly British.
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He's practically unkillable, barely aging and turns up time and again to be despicably evil and lead his ever loyal Brother Of Nod followers throughout the ages. Treated like some sort of bald, dodgily-bearded Messiah, Kane is hell-bent on destroying the GDI and hoovering up as much Tiberium as possible. Kane has been played to camp perfection by actor Joseph Kucan througout the series' year-long existence; in fact, the actor was recently on the receiving end of a Guinness World Record nod for longest-running actor in any video game franchise.
Impressive, sure. As impressive as nuking the GDI off the planet? Not so much. Still Kane, you're one brilliant bad guy, and one of the most entertaining masterminds ever to scheme an evil scheme. And it's a film noir. And almost everyone's a skeleton. Sound good? Bonkers though it may seem on paper, Grim Fandango is universally regarded as being among the greatest games ever made, and that's in no small part down to one Mr Manny Calavera, your host in the Land Of The Dead, your Humphrey Bogart in this undead Casablanca.
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Suave, passionate, boney, and capable of solving increasingly tricksy puzzles occasionally involving beavers Manny is the man. His speed demon driver, Glottis, deserves a mention for being so big and orange and crazy and all, but for representing just how iconic, beautiful and bizarre Grim Fandango was, Manny wins by a non-existent nose. Thief: The Dark Project is often described as the original 'first-person sneaker'. Developed by Looking Glass Studios, it was the first game in the stealthy Thief trilogy with a fourth currently in development to introduce us to renowned thief, Garret, the man responsible for all the skulking around.
Pinks and purples. They have to drink Satan under the table. This game is by Night School Studio—the same guys who made Oxenfree. Ginger Snaps will love the tight storyline and the wacky animation. I will enjoy the point-and-click game type, the bright colors, and the interesting characters. This one is coming in —exact date not yet confirmed—and will be released for PC, Switch, and PS4. A couple of years ago, Campo Santo released a game called Firewatch.
The story was told through conversations between your character and another character that you never get to see. You only interacted with her via radio. It was an interesting game—the sort of game that leaves you thinking at the end—a little wistful, a little sad….
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When GS and I heard that Campo Santo was releasing another title, we were both eager to play it together. In the Valley of the Gods is another character-driven story. This one takes place in Egypt in the s. It looks to be every bit as beautiful and slow to unwravel as its predecessor. Ginger Snaps and I both loved playing Firewatch together.
However, Firewatch was eventually ported over to PS4, and I have high hopes that this will be as well. Ori and the Blind Forest came out in It was one of the most enchanting games of its time, with beautiful animation and captivating music. This sequel looks like it will have the same stunning visual appeal and mesmerizing music as its successor. Ginger Snaps is a sucker for beautiful, interesting animation. You play as Raz, an ex-circus gymnast who dreams of being a Psychonaut. Throughout the game, he explores the minds of different people at summer camp.
Each brain in Psychonauts is its own world, warped and twisted by individual mentalities. For a platformer that looked mostly silly, it had a strangely big heart to it. Still, thanks to his mercifully unobservant marks and the abundance of one-size-fits-all enemy uniforms, no one is safe from the silent assassin. He can go on all out gun-blazing massacres or choose to aim for elite stealth killer ranks on each mission, but whether it's softly softly or scorched earth, 47 always gets the job done.
His immoral, introverted ways are occasionally belied by slight chinks in his armour, as he shows compassion for the occasional bystander and even goes out of his way to keep them alive.
A killer with a heart of gold? No, probably not. He's still an utter bastard. You could say that Duke is just a tongue-in-cheek pastiche of the hard-as-nails cinematic macho men seen in the likes of Commando, Rambo and Die-Hard. Not necessarily invulnerable but bigger, badder and more muscular than you ever thought possible; a man-mountain that men want to be and women want to bed. Sure, you could say that. And you'd be right. But 15 games later and Duke has become his very own man, the characters he was designed to imitate and poke fun of writ large on the gaming landscape.
Film might have Schwarzenegger, but Gaming's got Mr Nukem, and who needs Arnie when Duke's in town with a shotgun to fire and a cigar to chew on? His catchphrases alone a number of which are shamelessly ripped off from Bruce Campbell in Army of Darkness make him one of the best action characters ever devised: "Now you see me An interrobang, you say!? Nothing that Snake doesn't deserve: this sneakiest, most serious, most ludicrous of special agents, complete with natty headband, 'tache and snaking suit, definitely warrants shouting, screaming, and an overabundance of punctuation. Beginning as an action pastiche, he swiftly evolved into his very own character, as we've watched him grow from rookie spy to aged, but still lithe, espionage-loving old timer, complete with eye patch and greying hair and everything - superbly voiced by gravel-tongued voice-actor and X-Men screenwriter, David Hayter.
Special attention should be given to Snake for one thing he does above all others: his ability to swiftly whip out a cardboard box, hide in it, and remain unnoticed despite the fact that he's wiggling slowly across a room. When Lewis Carroll first dreamed up the character of Alice and sent her spiralling down the rabbit hole, we're not sure this is entirely what he had in mind. Dark, twisted and clutching a bloody knife, American McGee's interpretation of the children's story icon is an inspired medley of the benign and the macabre.
About this product Product Information Every day millions of people enter virtual worlds through video games, which are now the fastest-growing form of entertainment and are played by young and old alike. This account unlocks this amazing world, providing insight into what makes video games so fascinating and exploring the emotions involved in playing, the issues that surround them, and the future of the technology.
Considering how games are appearing on phones and other mobile electronic devices, the book raises the questions Will everyone become a gamer? Additional Product Features Dewey Edition. Above all, How to Play a Video Gamemanages to convey the joy and sense of discovery in playing video games.
Playing video games does not make you a mass shooter, expert says
Show More Show Less. No ratings or reviews yet. Be the first to write a review. Best Selling in Nonfiction See all. Unfreedom of The Press by Mark R. Sabatine Ringbound, Revised Edition, You won't find much by way of nuance or depth, but that's okay, the movie is fun.
It's clear everyone involved in the project earnestly loved what they were doing. There's an honest innocence to it. This is a film for year-olds and there's nothing wrong with that. If you can accept what it is, you'll find it's a nice little gem. Each season is so dramatically different from the other, its as if you're watching 3 separate shows. The first season: It's immediately clear this show was created by youtubers. It's funny, irreverent, yet lacking the capability to deal with real substance.
The second season: It contains all the humor and quirk that made the first season enjoyable to watch, yet there are issues delicately woven in. Relationships, parents, and friendship are explored, without the show feeling contrived or fake. Personally, this is my favorite season. The third season: I never would have thought in a million years that a show titled Video Game High School could ever carry so much emotional weight.
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It's character-driven story line is poignantly realistic, yet I feel remorse over what the show use to be. I watched the first and second seasons because they were fun. It was the kind of fun everyone has experienced, the casual yet incomparable fun with friends that makes one forget life exists outside of that moment. However this feeling is absent in the third season. The fate of the characters doesn't seem so concrete and certain. Maybe things don't turn out alright.
Maybe they never will. The characters fall prey to real- world issues. And while these issues are explored fantastically, I still find myself missing when I could sit down, turn on the TV, and know I was in for a barrel of laughs. This film was awful. We watched this last night as my boyfriend is a huge gamer and the premise sounded cool so we gave it a go. There were a few good points about the film, the idea was pretty cool and I liked the way they tried to show them 'in the game'.
That was about it. The character development was terrible and unrealistic, the jokes and humour was painful and felt forced; and the acting was bad and uncomfortable to watch. I know this was made on a small budget and done as a web series, but it was just painful to watch. It wasn't that level of bad where it's actually enjoyable, just bad. The main actor has the charisma of a blunt spoon, I know he's meant to be an awkward teenager nerd type, but there was nothing endearing about him. His relationship with feisty blonde girl was laughable and didn't make any sense.
The ginger girl who I'm guessing was meant to be comedic as she is 'kooky' was annoying and I felt bad for the actress, she was obviously trying her best but I don't think she has much of a future in acting. All in all I wouldn't recommend this film to anyone.
It's a shame because the idea was a cool one, they just really fell flat in many many ways. I hate to say this, because I am a huge freddiew fan, but this is blatantly amateur filmmaking. I like that the directors tried to stray from their comfort zone action and add emotional depth to their characters, but they obviously don't have a lot of experience doing that.
The visual effects weren't really as grand as I was hoping, really nothing much more than the occasional gunfight or explosion. I know there are always more effects than you think, and there was a lot of green-screening and work that went into it, but I was left wanting more. I never once liked Brian D throughout the whole series, he was just the worst type of person. Jenni Matrix's character was also unrealistic, and her on again off again relationship with Brian D made no sense. First of all, who would ever like Brian D, and second of all their relationship was so awkward.
I was literally cringing every time they were around each other. Although high school relationships are innately awkward at times, this was downright painful to watch. They pulled off the whole "VGHS" school part very well, I usually believed they weren't just on a set. Bottom line, they really only successfully pulled off what they were already good at - action and comedy. The freddiew team missed the mark on this one. I had trouble telling if this movie is extremely tongue in cheek or atrociously bad. Poe's law, named after its author Nathan Poe, is an Internet adage reflecting the idea that without a clear indication of the author's intent, it is difficult or impossible to tell the difference between sincere extremism and an exaggerated parody of extremism.
Wikipedia Much the same way, I had trouble telling if this movie is extremely tongue in cheek or atrociously bad. You'll have no trouble following the plot.